Tip 1: The Singleplayer HON model.
If you've downloaded this one: http://planetcnc.gam...e.Detail&id=85I , and you want to use it on your map, then take this tip into account:
When you have merged the model into RenX, ungroup it and select all the boxes that are placed inside/slightly underneath the HON. You'll recognise them easily. I'm not sure if the boxes were a seperate group on themselves, but if so, ungroup them. You cant edit w3d settings when they are grouped.
When they've been ungrouped go to the hammer tool, then to w3d setting and click hide. If you don’t do this, they will show up as white boxes ingame, which isnt a disaster, but just look ugly.
Tip 2: Turrets.
I just fixed an rather amusing bug, which was caused by me being lazy.
Here's what happened:
I wanted to hurry up placing multiple turrets by copying them. After doing this and testing it ingame, I noticed you could push the turrets around with vehicles! Offcourse I was actually lmao at first. But after various failed attempts to fix it I got annoyed. It ended Up taking 1 and a half hour before I came to a 'if this doesnt work, then I dont know what does' solution.
I deleted all copied turrets, and replaced them one by one (and adding the scripts one by one again), tested it and suddenly they couldnt be pushed anymore
So: never ever copy turrets!
Tip 3: Listenerscale
A important question right now: The bots right now (if spawned and its a bot that is allowed to move) ALL come running towards their fellow bots as soon as these bots spot me and open fire (or if I open fire on them). It doesnt matter how far away they are. They could be on the other end of the map, with mountains between us, and still walk towards me. So: is there a way to disable this? I'm thinking that unchecking the 'AllowInnateConversation' box might fix this, but i'm not sure. Perhaps it's an sight range or sight arc problem? What are correct settings for these so that this situation doesnt happen? (sight arc is on the default 135.000 for all bots).
Solution: set listenerscale to 0.000
Tip 4: Pathfind generators
A problem I had:
Bots in the first area would move and act normal. Bots in the second, third and fourth area would not. Stationary ones would work, but moving ones wouldnt.
After some attempts I did manage to solve this. Quite easily actually.
Tip: to solve this I placed multiple pathfind> human thingies on the map. There already was one in the first area, which is why bots there would work. I thought that would work for the entire map, but it didnt. So: I placed one of those pathfind>human thingies per area, and then ran the pathfind generator again. problem solved This problem is probably caused because not everything was attached to each other in Renx (because I wanted multiple textures).
Post any modding tips you have or know of in this thread, if you want