I have completely overhauled this Map but kept it's old ambience setting.
The old gameplay does remain intact at some point and this is still a Nod map.
GDI, as before, starts off having the Hospital, the Hospital is now recapturable, unlike before where Nod could take the Hospital and it would permanently be theirs with GDI having no chance whatsoever to take it back, however, there is no refill located inside the Hospital anymore in case Nod claimed it, nor any Weapons.
Taking the Hospital will, as before, give the Team that has it in their possession some Reinforcements.
The Middle is as before a Infantry only zone, I have changed the way it is being blocked off for Vehicles now so that you can definitely not get in there with a Vehicle, this applies for GDI Tanks as well ( as some may remember, in the old Coop_Tropics, sometimes, a GDI Medium Tank AI would somehow end up in the Middle lol ).
Just as before, inside the Tunnels of the Middle, there is a Miniboss Mobius who has to be killed in order to progress.
There is also a Sam Site on the Hill as before, killing it will give Nod additional Reinforcements.
On the Right side, there is again a GDI Gunboat, this one has to be killed as well in order to progress, as before, there is a Sam Site by the Bridge on the Right side, killing that will also give Reinforcements.
It is mandatory to kill Mobius and to destroy the Gunboat in order to be capable of damaging GDI buildings, GDI buildings cannot be destroyed as long as eithe rof these 2 things are still alive, however, the GDI AGT can be drained down to 66% of it's Health Bar.
Unlike before, stealthed units will actually work on AIs, as I have applied my new Stealth scripts to the map, the GDI AGT can uncloak Stealth units though.
GDI AIs spawned in the GDI base will now spawn since the beginning of the game, unlike before, and they will attack from each side, GDI AIs can, as before, destroy Nod buildings and freely target them as they please, as before, however, the Map does not use MCTs for that anymore.
The Map does not feature my Difficulty scaler, as I have used many AIs for the setting right now, the Difficulty scaler would go through the roof with the amount of AIs enabled by it. xD
Therefore, this is a Very Easy only Map with AIs on both sides, easy to play.
The game is won when Nod destroyed the GDI base, no beaconing is required as it was before, players cannot purchase beacons neither.
Note: You only download this file if you are NOT using TT 4.0, the file download here is only for non-4.0 users, 4.0 users download the Map automatically when joining the Server. You cannot host the Map with the downloaded file(s).
Download @ Exodus
The old files have been removed and are no longer supported, it is possible that, if you have the old Map files installed, that they may cause problems, in that case you will have to remove them, it is quite unlikely though.