Some of the old features such as Controlpoints/Checkpoints will be kept, Gameplay-wise however, it will experience a major overhaul
as well as be going more towards a Human vs AI AOW.
This means that Beacons will be allowed.
Of course you might now go like: "What? Beacons will be allowed? but what about the AI team? they can't disarm Beacons!"
Well yes.. originally they couldn't disarm Beacons.. but now they can, yes, you have seen correctly, they can.
Since I have learned how to code me some Scripts of my own, I made a Script for Engineers ( and the like ) that allows them to disarm enemy Beacons.
Of course there is a slight tweak that makes them disarm Beacons quite fast to balance it up a little ( this way you definitely got to guard your Beacon or else you might end in failure ) but it is still a nice thing I find.
Another thing is that you will not be able to place Beacons inside Buildings or in places ( like Building roofs on non-flying maps ) that cannot be reached.
The game can only be won by Building Destruction and there will be AIs that repair their Buildings.
If you destroy an enemy Building, it will most likely trigger the de-activation of some enemy forces, basically like on the original C&C_Coop_ maps:
-Destroying the Hand of Nod/GDI Infantry Barracks will disable Heavy Infantry Spawns ( Heavy, not Advanced )
-Destroying the Nod Airstrip/GDI Weapons Factory will disable Vehicle Spawns ( does not include Small Defenses -- Turrets, Guard Towers and the like )
-Destroying the Nod Powerplant/GDI Powerplant will disable Small Base Defense Spawns
-Destroying the Nod Refinery/GDI Refinery will state that Troop Morale dropped, it will affect the game in form of that there will be less units ( that can be either Infantry units or Vehicles )
-Other Buildings will be concerned for specifically the map they're used on ( in case there will be any )
Another thing I have thought of would be to have a random shuffle, so that you have the chance that everytime the map starts, you play as either Nod Co-Op or GDI Co-Op, I also intend to include the difficulty scaler.
Now because of all that, it takes a huge amount of setup time and especially with all the testing to see if it is well balanced or if the setup works properly. I do however, not come empty handed. I already have a Serverside mod of C&C_Walls and as of this post, the GDI side ( GDI Co-Op ) is playable on Very Easy difficulty ( 1-2 Players )
Depending on my mood, this map and eventually others *might* be released, there is no guarantee that I will complete this mod OR make more than this 1 map
Eventually more to be added here later.