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C&C_Dockside


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#1 Reaver11

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Posted 03 August 2012 - 08:08 PM

One of my older ideas was to incorporate a railway into a renegademap.
However my earlier maps didn't work out the way I wanted them to so I redesigned the idea and I'm wondering what you guys think of it.

The map is nearing completion!
Only one thing remains does anyone know a way to setup a scriptzone that only allows one objectID to physically go through it?

And I want to know what you guys think of it so I can improve the map before releasing it.

The Idea is that it is a fast rush map.
Base defenses are basically only there to kill single wandering souls.
Story behind the map is that a leaking liquidtiberium train transport infested a abandoned dock/harbor with tiberium and that leaves GDI and Nod fighting over the rampart growing tiberium.
Polygon count of the map is 48068 with collision zones.

Currently there are two trains setup one with cargo and one without.
There are also some civilian vehicles setup to drive over the bridge in the infantry only space.
The train/cargo model I currently use is a temporary model.

Now onto some screenshots!
LE Top en Front view ->
Spoiler


In game screenshots ->
Spoiler

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#2 TNaismith

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Posted 04 August 2012 - 07:20 PM

Moby Corooly! That's a lot of detail in this map, and the scale seems real large too, reminds me of the Roleplay2 large-ness back when I tried that mod about 3-4 years ago. Just commenting visually, you've really put them fibre or 'guts' into this map -- can't say gameplay-wise how good it looks, but when I look at the screenies, I get the sense there's a story behind how this area developed, why there are ruined buildings in a tiberium field, HUGE tiberium crystals all over, and railroad running through the map. Making maps for balanced gameplay, that's one thing I don't really know much about -- but visually and story-wise, this map has 'meat' to it, and really tells an untold tale of another GDI vs NOD conflict yet to be made known to the Ren universe.


#3 Reaver11

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Posted 05 August 2012 - 01:11 PM

Thank you Tnaismith!

Well there is only one way how to determine the gameplay value of the map and that is to actually play it.
I'm wondering how that will unfold :)
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#4 arnyswart

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Posted 06 August 2012 - 02:56 AM

Agreed. When can we have a go?
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#5 g.O.D

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Posted 06 August 2012 - 07:45 PM

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Mind over Matter
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#6 Reaver11

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Posted 07 August 2012 - 07:49 PM

Agreed. When can we have a go?


The map is done in terms of gameplay however I'm still working on improving the textures in the map.
I would love to have a big game setup to test the map gameplay wise.

If anyone could arrange that then I will make sure the map is done by then!
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#7 SarahDX

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Posted 22 August 2012 - 11:14 AM

As already said in IRC, I find that this map has this Tiberian Sun touch which gives it a very good environment to gaze at. :3
I could imagine to participate in a play even though I absolutely dislike Player vs Player in any form, just to see how this map would play out. xD

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#8 zunnie

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Posted 28 September 2012 - 09:36 AM

Very nice map and it plays great design wise but there are some fps issues :(
We had a few good games going with 10 and even 20+ already :D nice man, good work :)




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