
Reunion on RenegadeX
#21
Posted 28 February 2014 - 04:19 PM

#22
Posted 01 March 2014 - 07:09 PM

#23
Posted 02 March 2014 - 11:18 AM


#25
Posted 03 March 2014 - 03:18 PM
Should've had the capturable buildings in infantry only areas, more maps will come.
God I was about to post that same thing.
On field, you already have tanks that can own it and destroy enemy harvy and protect your own, so you already have a money advantage, so putting that building in infantry only areas (like tunnels) would make infantry wars more worth, and would rebalance the game.
At least it tells me I'm not seeing things and it's a valid idea

#26
Posted 03 March 2014 - 04:10 PM

once Nod get the field it's usually gg so yeah having it in the tunnels would have made more sense and given GDI a better chance of earning those extra credits.
#27
Posted 04 March 2014 - 01:39 AM


#28
Posted 04 March 2014 - 11:10 PM

#29
Posted 07 March 2014 - 12:44 AM


#30
Posted 07 March 2014 - 08:07 PM
good fun tho
have to admit the q function, sprint and no lag are very nice xD
#31
Posted 07 March 2014 - 08:37 PM
They also keep one side completely penned inYes and No. The new airstrike allows an easier ability to break up those seiges. We have done this, cleared the middle with some donations and then retaken the field.

#32
Posted 12 March 2014 - 02:36 PM
#33
Posted 12 March 2014 - 10:53 PM
I personally think it is great, I have heard there might be a service pack soon to fix some of the bugs. The biggest one being the in game browser which seems to still be a problem.


#36
Posted 17 March 2014 - 07:05 AM



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