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one week into modding


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#1 dubstar

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Posted 09 May 2014 - 01:18 PM

I have been mucking around in LE the past week or so, It is very basic editing which I hope to improve on.
The mission itself is simple: destroy the base (location C&C_under)

I have to say that this was made for my 5 year old son so don't expect it to be challenging.
There are 2 ways which you can do this;
1) destroy the Nod base using only hotwire (no vehicles)
2) destroy the Nod base using vehicles
He has completed both challenges I have set him, would be fun to actually create some objectives in game xD

Things I am trying to learn at the moment are waypaths for infantry and trying to get the bots to do what I want them to do lol (like sit still until enemy spotted etc)
Zorid has kindly offered to help me sometime next week which I hope will bring me up to a decent level and TNaismith has already kindly helped me get things up and running with a very patient session :)
$me wishes SarahDX was still around cus she was so bloody intelligent & helpful (like the encyclopedia of renegade :D)

The reason why I have created a topic was in the hope that someone could tell me if I am doing things the right way or not
I have included the LE source code (not sure if it matters but this was created with scripts 4.0 update 1, scripts 4.1 crashes too much for me)

Anyway please fire it up in LE, take a look at my presets and tell me if I'm doing anything wrong

DOWNLOAD: http://www.mediafire...ds8sd4d/Mod.zip
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#2 ReKoil

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Posted 09 May 2014 - 05:30 PM

Zorid has kindly offered to help me sometime next week which I hope will bring me up to a decent level and TNaismith has already kindly helped me get things up and running with a very patient session :)
$me wishes SarahDX was still around cus she was so bloody intelligent & helpful (like the encyclopedia of renegade :D)

The reason why I have created a topic was in the hope that someone could tell me if I am doing things the right way or not


hi dub, good to see you have joined the forces of the dark side +_+

I dont really see anything really wrong with it in LE, though I did notice a few minor things:
-your sakura bot doesn't have UseInnateBehavior checked, which generally results in bots not being able to move. Most C&C soldier presets have this check box unchecked. You might wanna check it ^^ (first attached image)
-your weapon spawners are set up as nod. It doesnt seem to have any effect, but personally I always put weapons spawners as neutral.
-I see you used m00_innateIsStationary, which is ok, but you can also use JFW_innateIsStationary. Both do the same and are stable. Just giving you an alternative here :3

also, I take it you're supposed to be able to buy beacons?
because you can disable them if you want. go to team purchase settings and put the beacon object on none. the button to click on is at the right. (second attached image 2).
and if you want to change infantry prices like it has been done on several mxx maps, go to the character classes and edit the cost (attached image 3)

Attached File  dub1.png   864.14KB   5 downloads
Attached File  dub2.png   616.74KB   7 downloads
Attached File  dub3.png   622.79KB   4 downloads

Things I am trying to learn at the moment are waypaths for infantry and trying to get the bots to do what I want them to do lol (like sit still until enemy spotted etc)


bots default behavior is to stay where they spawn (though they do tend to wander a bit) and engage an enemy if seen. As for waypaths, i havent really had need of em so far, but perhaps this helps:
Spoiler


I might not be as wise as z or sarah, but if you need any help and cant find me on irc you can just pm me here :3
also, i could try passing on your problems if you encounter them to sarah (if you want to that is), since I still poke her myself on steam every now and then with modding probs :3
Soldier in the war on bots.
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#3 dubstar

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Posted 09 May 2014 - 07:42 PM

Ok so I have made a few minor adjustments

Sakura has UseInnateBehavior set to 1.000
Weapon spawners have been set to unteamed

I used m00_innateIsStationary on sakura to keep her on top of the hill, without it she chases after the player.
I have also tried to attach JFW_Follow_Waypath but the bot just goes idle, maybe I am doing something wrong idk
Beacons (thanks for pointing out the location where changes are made, it will come in useful) I will leave beacons as purchasable for the time being because I want him to know what does what before letting him loose on the co-op server :D

It has given me good incentive to continue modding and once I have learned the basics maybe a real mission will follow

one more question I should have asked was which presets do I use for the fast rocket launcher and strong repair gun?
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#4 ReKoil

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Posted 09 May 2014 - 08:59 PM

I have also tried to attach JFW_Follow_Waypath but the bot just goes idle, maybe I am doing something wrong idk


maybe a silly question, but did you actually place a set of waypoints for it to follow? also, it has to be an infantry only waypath for infantry units.

Attached File  dub5.png   151.31KB   2 downloads

one more question I should have asked was which presets do I use for the fast rocket launcher and strong repair gun?


Strong Rocket Launcher: CnC_POW_RocketLauncher_Player
Strong Repair Gun: CnC_POW_RepairGun_Player
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#5 dubstar

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Posted 10 May 2014 - 12:49 AM

yeah xD found the problem after trying again, I was selecting the 1st waypoint rather than the whole path and using that as my waypoint ID. JFW_Follow_Waypath works, only downside is the bot following the path will not engage enemy until it has reached the last point :(

Does anyone know what two way and innate waypoint do? I was hoping two way would force the bot to reverse the path rather than using loop because the 1st and last points are not in direct line with each other
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#6 ReKoil

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Posted 10 May 2014 - 02:29 PM

Does anyone know what two way and innate waypoint do? I was hoping two way would force the bot to reverse the path rather than using loop because the 1st and last points are not in direct line with each other


afaik two way means bots can start at either end of the waypath and begin following it. If you want the bot to travel back after traveling down the waypath, you're gonna have to tell him to follow it again :3
i'm not sure what innate waypoint does tho :\
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#7 dubstar

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Posted 10 May 2014 - 07:43 PM

Thanks for your help ReKoil :D Having lots of fun working all the different things out atm If I have any problems I will pop on irc
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#8 ReKoil

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Posted 11 May 2014 - 09:24 PM

If you want to edit the mxx mission maps youre going to need the original level editor files as well as XCC Mixer to input your changes into the mix files.

most of the the level files speak for themselves, but just so you know:

m13 = M00
m00-tutorial = MTU

be sure to keep your original mix files backed up somewhere in case you screw up and have to restart.

also, in case you wanna edit mxx maps for the server:

Spoiler

Attached Files


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#9 dubstar

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Posted 11 May 2014 - 09:25 PM

Thankyou
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