Nice to see you around again chaos This reply is to all of you but you'll have to go through it as its not in any order lol what ever popped into my head that you asked I replied haha
It is easy for me to fix the zip wire to stop deaths, you see at the bottom by the bridge there is an invisible blocker across the bridge to stop players jumping of the bridge,(I did this only because there are 2 secrets under that bridge) so when you use the zip line you pass through the invisible blocker and are sometimes killed. However you should not die at all because of the way Sarah set up the script for it, when using the zip line the script makes the player do a taunt as you go down it and this mostly should not kill you but it happens, anyway I can fix this by removing the invisible blocker that way you would never ever die using it but I do not want anyone to jump over bridge so i have decided to......
When I update this map (And no, I do not know when ;p) I will be removing the blocker from the bridge and adding a kill zone level with the bridge floor (on top of the water) so if anyone jumps over they will die xD this seems a much better way around it. Other thing you have said about like the music im not sure how to make it so you can turn it off, yes it was added to the map via a speaker preset in level edit that I made so its part of the map, I will be removing the music off the map but for those who like it and want to play it while playing I will add a download for it maybe then you can play it whan ever you like on any map you like I thing that is the best way.
Yes those buggies that move have deadly firepower (thanks to Sarah) the script she made for that firepower is very strong and fires at a very fast rate the buggies that do not move have a less firepower script on them so I will be replacing the scripts on the moving buggies for the less firepower ones. Fast rocket launcher to be added at the start im not sure about, too soon for me that is I thing I added enough good weapons at the start so I will add it not long after the start for you say about where the chain gun is at the bottom of the big tunnel after the bridge (will be added by the ammo box) Tank cost, the med tank cost's 2000 and I am not changing that I thing that is cheap, when I first made the map the tank cost 5000 but I lowered it to 2000 and I thing that is about right imo as you can get lots of cash on this map anyway and most times players can buy a tank almost from start of game, by the time you get to the bridge most people have the cash to buy the tank.
Other updates that I would like to do is as follows...
- Add buy med tank at checks 1, 2 & 3
- Add buy APC at start and check 1 only
- Replace weak repair gun in barn for fast repair gun
- Fix volt gun secret in dam (so you cant get it until you have cleared the area inside first, as it was meant to be that way anyway)
- Fix obi gun secret (so you cant get it until you have gotten the yellow key from the room on top of the dam by the gate, as it was meant to be that way anyway)
- Add nod volt gun secret somewhere on the map so you have both volts
I am sure there may be a few more things I written down but I cant remember right now ;p when I say written down I mean on a txt document on my old pc with all my ren stuff I have not put any ren stuff on this pc yet ill get round to it soon, also you said about the boss ye I didn't thing about that at the time that you can drive him down, anyways chaos this map by the way is in 3 parts but I have not finished the other 2 parts yet it starts with ttm0 beach start very small map no building just fight to tunnel at the end and then you start ttm1 at the end of ttm1 follows ttm2 which lead to a massive nod base with all single player building but the temple I used was the multi player building. I do have the single player building I fixed it and it the full m11 inside but abit different as all the floors/walls/roof/main door is all fixed and looks brand new I will be using that on another map though
Anyway back to the boss thing, Mendoza on ttm1 is not the main boss, the main boss fight will be on ttm2 and may not be a character at all so I don't know what to do with the boss fight on ttm1 I could make it so you cant drive the tank past the last gate? but doing that would be strange would it not? I will have to think about ways I could make it better and get back to you on that when I have a better idea
Sorry if I missed anything out