NOD finally had enough of GDI dominating the server rotation, with all maps except for 2 (m00_tutorial & tropics) being GDI. Kane decided to give me a visit and, with a railgun to my head, forced me to make more maps for NOD. So play these maps, so that Kane can be praised (and I might be spared of his fury)!
Joking aside though, I have made 6 serverside (so no downloading involved) mods of standard Westwood AOW MP maps. Five of these are already on the server, and have been so for a week now. These 5 maps are: C&C_Canyon, C&C_Volcano, C&C_Islands, C&C_Hourglass & C&C_Under.
The sixth is C&C_Field, which due to whatever the hell is causing it, keeps crashing 3.4 & 4.1 users (4.0 patch 1 users are unaffected) and has thus not been added to rotation so far. Due to a variety of attempted fixes I am pretty much down to my last resort: turning it into a custom map. This would mean 5 serversided maps and 1 custom map you would have to download (if you're not using 4.0 or higher scripts, otherwise the auto downloader will take care of it).
I had originally planned on holding off this post untill Field was fixed, but after trying every fix I could which did not involve turning it into a custom map, I decided to post this. This post will be updated when Field is done.
These maps are divided between 2 playstyles:
-Style 1: Canyon, Hourglass, Volcano. On this style buildings cannot be destroyed from the outside, with the exception of the AGT on Hourglass due to that map being near impossible when I did make the AGT indestructible from outside :3 The respawn time for all infantry on this style is 60 secs. There are no respawning vehicles. This style has each section blocked off from the start and each area gets unblocked as you complete objectives. This style is a fusion of Mission style & MP maps with an emphasis on the mission style.
-Style 2: Field, Islands, Under. On this style the buildings CAN be destroyed from outside. The respawn time on this style is 60 secs for all infantry, and 90 secs for respawning vehicles (respawning vehicles occur on Field & Under). This style has generally only the tunnels blocked off untill the GDI base is dead (on Under & field there is a small area in the field that is blocked off and traps some NOD bots which will be unleashed when you conquer the field). This style is also a fusion of Mission style & MP maps with more of an emphasis on the more open gameplay of the MP maps. This style also has an evenly matched ammount of dynamic bots on both teams.
On both styles the buildings will be repaired from within by hotwires.
Mendoza, Sakure & Raveshaw cost 2500 on all these maps. Stealth really works on these maps with the help of sarah and her scripts :3 Keep in mind you need to be unnoticed by any bots when you cloak in order to truly be ignored by the AI. If an AI sees you when you are about to cloak or earlier, he will hunt you down and keep shooting even though you are cloaked at the time he engages you (so make sure no bots see you when you cloak). Maps that have an AGT will decloak stealth units within a radius of the GDI base as long as the AGT is alive. Maps that have an AGT are: Hourglass, Field & Under. On Islands stealth units are also decloaked within a radius as long as the 5 GDI Guard Towers are alive. I decided to do this for Islands even though it does not have an AGT due to the map being way to easy otherwise.
All maps have hologram projectors with holokanes on them. There are switches at these projectors which will list all objectives the map has when poked. Style 1 maps except for Hourglass have the small hologramprojectors with 2 switches inside the NOD buildings. Hourglass and the style 2 maps have 1 giant holokane and hologram projector with 4 switches inside their base. Switches can be poked once every 20 seconds. Hourglass is the only map with a bossfight.
Below in the spoilers are generic guides on what to do in order to complete these missions, as well as the objectives list as they are found ingame on the switches near the holokanes. The one for Field is included even though Field is not yet operational/working.
If you kept count of the total, yes there are 39 (33 minus the broken Field) secrets spread over these 6 maps. The secret obby gun spawners occur on every map, but are however also always marked as StartsDisabled, meaning you will have to meet the requirements for getting it to spawn. On most maps this requirement is the death of either the AGT or the Barracks.
Lastly, below are two trailer videos I made for these 6 maps. the first one has footage of the malfuctioning Field in it. I left it in cause it will give you an idea of what the map was like.