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GDI AOW Maps


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#1 ReKoil

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Posted 12 November 2014 - 06:34 PM

The next batch of AOW maps has been released. These maps are: C&C_Complex, C&C_Mesa & C&C_Walls and the player plays as GDI on these maps.

These maps are divided between 2 playstyles:
-Style 1: Complex & Mesa. On this style buildings cannot be destroyed from the outside, with the exception of the Obelisk on Mesa. The respawn time for all infantry on this style is 60 secs. There are no respawning vehicles. This style has each section blocked off from the start and each area gets unblocked as you complete objectives. This style is a fusion of Mission style & MP maps with an emphasis on the mission style.
-Style 2: Walls & City. On this style the buildings CAN be destroyed from outside. The respawn time on this style is 60 secs for all infantry, and 90 secs for respawning vehicles. This map has only the central hill blocked off untill the field is conquered. This style is also a fusion of Mission style & MP maps with more of an emphasis on the more open gameplay of the MP maps. This style also has an evenly matched ammount of dynamic bots on both teams.
On both styles the buildings will be repaired from within by technicians.

Havoc, PIC & Mobius cost 2500 on all these maps. There are no buyable beacons.
All maps have mini consoles on them that can be poked. Doing so will play a list of all of the maps objectives in the chat. There is one mini console in each GDI building that you can spawn in (so the only GDI building that doesnt have one is the WF on Complex). Switches can be poked once every 20 seconds. Mesa is the only map with a bossfight.

Below in the spoilers are generic guides on what to do in order to complete these missions, as well as the objectives list as they are found ingame by poking the mini consoles.

C&C_Complex:

Spoiler


C&C_Walls:
Spoiler


C&C_Mesa:
Spoiler

 

C&C_City:

Spoiler


If you kept count of the total, yes there are 25 secrets spread over these 4 maps. The secret obby gun spawners occur on every map, but are however also always marked as StartsDisabled, meaning you will have to meet the requirements for getting it to spawn. On all 3 maps the requirement for this is destroying the HoN. On Mesa there is also a secret switch which can only be used AFTER the boss fight has been won. Also, due to the random character pickup granting a random mutant on these maps, I have set it up so that your armor type & health type also get changed when you pick it up. Your health type will be changed to that of a mutant so that tib heals your hp. Your shield will be changed to that of a chem warrior so that it will not be affected by tib but not heal on tib (otherwise it would be too OP imo).

Lastly, below is a trailer video for these 3 maps.

 

Trailer for City:


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#2 dubstar

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Posted 15 November 2014 - 03:36 PM

I have played Walls + Mesa so far and really enjoyed the missions, nice work ReKoil. Excellent for anyone wanting to improve their sniper'ing
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#3 Havoc_116

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Posted 15 November 2014 - 04:13 PM

Very good map's. Particularly liked the map Mesa and Complex. Came out on the map Mesa me immediately killed sakura and Map infantry barracks complex is lost Posted Image
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#4 Bigbobo

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Posted 15 November 2014 - 08:18 PM

Nice work ReKoil, thanks.

#5 Bigbobo

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Posted 15 November 2014 - 08:30 PM

It would be better to put the ladder and flag to every secret, I think. :ybiglaugh:

#6 dubstar

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Posted 15 November 2014 - 08:54 PM

is there a ramjet on all the AOW maps you modd3d?....... Show me lol. I know there is one on Islands and under, dunno about the others xD
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#7 ReKoil

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Posted 15 November 2014 - 09:56 PM

and Map infantry barracks complex is lost Posted Image


Yes, that will happen if players are not careful with the Flame Tank on Complex.

is there a ramjet on all the AOW maps you modd3d?....... Show me lol. I know there is one on Islands and under, dunno about the others xD


Yes there is. All AOW maps share the same secrets, with the exception of Hourglass & Mesa, which have secrets to summon more bosses (once).
All AOW Maps have:
-AGT Gun
-Volts (both nod & gdi version)
-PIC & Railgun (usually together, thought not always)
-Obby Gun (always spawns after destroying something)
-Ramjet
-SBH suit pickup which grants a random secret char on the Nod maps, and which grants a random mutant char on GDI maps.
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#8 Havoc_116

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Posted 15 November 2014 - 10:26 PM

We are waiting for new maps. (walls flying,glasir flying)
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#9 dubstar

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Posted 16 November 2014 - 09:16 PM

yeah! glacier as Nod :) good GDI defence around base, plenty of inf, could be fun
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#10 ReKoil

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Posted 17 November 2014 - 08:12 AM

That can be done. Problem is though, Level Edit files for the flying maps were never released to the public. Meaning; I will have to rip the map model from those maps and do them from scratch in LE and then make then make them custom maps. Server side versions of these maps are impossible due to there being no LE files of them.
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#11 dubstar

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Posted 17 November 2014 - 01:23 PM

no need for the flying maps, glacier (non flying) would be a fun/tricky one to edit
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#12 ReKoil

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Posted 22 February 2015 - 09:36 PM

City has been released, it was added yesterday. Below are infos on the map:

 

C&C_City:

Spoiler

 

Trailer:

 

The original post has been updated with this info as well.


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#13 Zorid

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Posted 23 February 2015 - 10:54 AM

great map, love it :)



#14 ReKoil

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Posted 15 June 2015 - 01:16 PM

City:

-Added two bounce zonea; 1 at the side passage to HoN, 1 at the main road to Nod base. These will disapear after the field has been reclaimed. This has been done to prevent people from skipping field and going straight for killing HoN & Nod base. (which also prevents Nod bots not being able to despawn if the field is cleared AFTER killing the HoN or airstrip).

 

Mesa:

-Changed obby preset so it can no longer be killed from the outside, this to prevent people from killing it from the top of the AGT (which was an exploit btw).

-Changed the msge that plays that says the obby is the only building killable from outside (since this is no longer true :P)

-Secret boss spamm switch now works after all original bosses are dead, not just kane.


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#15 ReKoil

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Posted 22 June 2015 - 09:52 PM

Mesa:
-Fixed the secret bos spamm switch's 1st message auto playing when the original boss fight was won.

Complex:
-You now have to destroy both the Turret and the MCT on the hill to take down any barriers/blockers. Previously, it was set up so that the MCT took down the barriers on the sides, and the turret the ones in the middle. This is no longer the case.

City:
-Added a text message to both bounce zones.

Walls:
-Added two bounce zones so you can't advance till field has been taken.
-Made enemy buildings invincible till you clear the field.


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#16 ReKoil

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Posted 07 September 2016 - 08:18 PM

Some minor updates:

 

Mesa:
-Locked GDI Harvester in the WF to prevent enemy bots killing it over & over. WF will be unlocked when first objective is completed.

Complex:
-Tele to pic/rail now unlocks after you take the hill.


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#17 rossnisbe

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Posted 08 September 2016 - 03:23 PM

I havent played these yet I need to get on the server and play them.






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