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Coop server map rotation


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#1 ReKoil

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Posted 24 February 2015 - 07:06 PM

This is a list of who made what map, as well as who modified it and who last updated it. List made by Zorid.

 

maprosterv3-3.png

 

Also, a lot of maps run custom scripts by SarahDX.

(That needed to be mentioned too +_+)

 

*EDIT1: Changed m05 info for the new version and added m09. Also chose a new look for the list with yellow/red colors to indicate GDI/Nod maps.*

*EDIT2: Changed infos for new m03, m04 & m08.*


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#2 dubstar

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Posted 24 February 2015 - 08:40 PM

That looks a lot better :) all I got before was multiple lines of the same person lol


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#3 ReKoil

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Posted 24 February 2015 - 08:42 PM

yes the forum layout wouldnt accept the tab key (it posted my thread when I pressed tab xD), so I tried several things to get it to look better, most of which just made it worse xD

I finally ended up just screenshotting the table and editing that image into this.


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#4 r3surr3ctx

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Posted 24 February 2015 - 08:45 PM

Looking forward to seeing the next part of the map which is to be continued. :)

 

Some good work tho so far. Always enjoy a good bot stomp.



#5 andyman

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Posted 25 February 2015 - 03:19 PM

yes that looks good :)



#6 Bigbobo

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Posted 27 February 2015 - 01:57 PM

Good!



#7 rossnisbe

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Posted 07 November 2015 - 11:23 PM

now that M09 is in the server can you edit it in to that rotation



#8 ChaosLegionnaire

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Posted 05 January 2016 - 09:07 PM

is there a particular reason why the coop aow maps are split into two in between sarah's coop b-series maps? i thought it would make more sense to bunch all the coop aow maps together in the rotation?
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#9 rossnisbe

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Posted 19 January 2016 - 11:40 PM

is there a particular reason why the coop aow maps are split into two in between sarah's coop b-series maps? i thought it would make more sense to bunch all the coop aow maps together in the rotation?

yeah I was wondering that to



#10 Zorid

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Posted 20 January 2016 - 10:33 AM

is there a particular reason why the coop aow maps are split into two in between sarah's coop b-series maps? i thought it would make more sense to bunch all the coop aow maps together in the rotation?

This is because the first few maps before Sarah's maps are all GDI and the ai are NOD and the maps after Sarah's are all NOD with GDI as ai, this is how Rekoil wanted it to be ;)



#11 ReKoil

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Posted 20 January 2016 - 01:32 PM

iirc it was to create a bigger gap between under & skirmish, since those are on the same map.


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#12 ChaosLegionnaire

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Posted 20 January 2016 - 04:49 PM

This is because the first few maps before Sarah's maps are all GDI and the ai are NOD and the maps after Sarah's are all NOD with GDI as ai, this is how Rekoil wanted it to be ;)

err that doesnt sound right. according to the !rotation command:

Host: The map rotation includes:
Host: ttm1 City Complex Walls
Host: Mesa Canyon Under Coop_B01_B6
Host: Coop_B02_B10 Coop_Tropics_B1 Volcano Islands
Host: Hourglass Skirmish00 M00_Tutorial M13
Host: M01 M02 M03 M04
Host: M05 M06 M07 M08
Host: M09 M10 M11

city, complex, walls and mesa are gdi coop but canyon and under are nod coop. after that, volcano, islands and hourglass are nod coop.

anyway, one important thing to note on the server at present is that i notice that the server often has traffic on the aow coop maps. when it switches to the non-aow coop maps, the server empties out. check the logs if u dont believe me. so i suggest seriously considering a way of rearranging the rotation so that all the aow coop maps are grouped together.

due to under and skirmish00 being the same map, i suggest putting the nod aow coop maps first then the gdi aow coop ones. this unfortunately *might* have the potentially unwanted side effect of making the rotation cleanly segregated between gdi and nod coop maps. some ppl might instead prefer "something different in between" so u arent always playing on the same side for several maps so u could try alternating between the gdi and nod aow coop maps for the rotation.

anyway, this is a highly subjective and opinionated issue with regards to satisfying what some players want but might alienate another group of players. so i leave it to the admins to decide what is the best rotation arrangement for the server. do bear in mind the fact that the server currently as of writing this post, empties out during the non-aow maps so it might make sense to string together the aow coop maps somehow...
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#13 rossnisbe

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Posted 20 January 2016 - 06:46 PM

Yeah and make it even between gdi and nod have half and half so half of the aow maps are gdi and half are nod i prefare nod to gdi but gdi isent a bad team its just that its not even and nod has better stuff i think again this is opinionated and olso again il leave it up to the admins same with what chaos wrots above.



#14 rossnisbe

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Posted 15 April 2017 - 03:01 PM

Em, let's also just say that isn't field a nod map aswell?






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