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new m05.mix


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#1 ReKoil

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Posted 08 June 2015 - 09:04 PM

A new m05 has been added to the rotation (replacing the old one). The old m05 generally caused the server to empty out, which was my main reason for making my own version of it. This version is in no way based on the SP map or the previous version. You will not meet hotwire, gunner, patch & deadeye. You will not meet any resistance members.

Instead what you will find is a Nod infested town which still has civillians in it. These civs have been taken captive by nod, and will not move until their guards are dead (and some other stuff as well in some of the situations; look at the objectives list and you'll see a bit of variation in what is required to be able to poke them free). Saving these civs has been integrated into the objectives, so you will have to save them to advance. Civilians are saved when they stop near a GDI APC and enter it. If a civillian manages to get stuck, just go back to where you found them and wait for 60 secs.

 

The map starts at the downed GDI chinook as usual. The map ends at the house that goes over the road behind the church. Purchase settings are the same as on my  m07.mix; -1k chars (havoc, PIC, mobius) cost 5000. -Cheap (150) sydney buys an acolyte for 300 credits. -Patchs buys a templar for 900 credits.

Objective switches on this map get disabled after the next check is cleared. For example, the switch at start will no longer function once the 1st checkpoint has been secured.

 

This map has a boss fight with mendoza which has a requirement for you to be able to beat him. He will be unkillable untill this requirement has been met. Below is the objective list:

 

Spoiler

 

and now, the trailer for this map:

 

p.s. if anyone wonders, the barrels at the church are to prevent people from driving inside.


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#2 Havoc_116

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Posted 09 June 2015 - 12:20 AM

Good job and keep 


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#3 ReKoil

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Posted 25 June 2015 - 09:52 PM

Some changes to m05:

 

-Doubled the ammount of chickens (2 of which do not seem to work, do I smell another update? +_+).

 

-Switched the civilian at checkpoint 2 to the lower floor along with his guards. The nod officer with a shotgun that spawned on the lower floor has been moved up. The objective remains unchanged though; so you cannot poke him until after clearing the upstairs.

Hopefully this will mean this civ will get stuck less often.


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#4 ReKoil

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Posted 29 June 2015 - 09:30 AM

Changelog for newest update:

-Removed the 2 malfunctioning chickens. 

-Blocked off the civillian that gets/got stuck often (check 2) until the Nod defences are all down. This will prevent the AI from bumping him.

-Added some additional messages to the boss fight.


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#5 ReKoil

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Posted 07 September 2016 - 08:25 PM

Some tweaks & fixes for m05:

-Fixed an unintended shortcut for secrets by blocking off the window near rail/volt.
-Fixed the secret cannon fodder bots being 2 seperate teams (nod & mutant) and fighting each other by removing the Nod tanks.
-Moved civ @ check 2 onto the couch to fix it getting stuck sometimes.
-Changed secret tele to obbygun exit point.
-Boss is now stationary and timer has been doubled.

-Possible stability improvements.


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